Random Questions
Posted: Fri Oct 14, 2022 10:03 am
First - one point for your attention. Your opening splash page for the game still shows the copyright through '21 and should be '22. I know, petty.
Questions.
Setting contract "type" for distribution. Is there a way to set a global default for what you want instead of setting each individual player? i.e is I want to primarily use a heavy back ended configuration can I set that as my default and "if" i want to do something different on an individual basis I can.
I am trying to set up both a college and NFL league that will begin a few decades back. With this in mind:
RFA. If my league begins without RFA can I implement it at a later time as I roll to a new season? Same with roster size setting, game format, etc. I am assuming the game will allow me to make those changes as the timeline progresses. Note: Future consideration - for a semi-historical league using something like this have the game prompt the player to do an auto configuration change based on the new season year. Similar to OOTP.
Is there a comprehensive outline of how the cap levels interact and what may or may not be allowed? I have created a spreadheet based off of the historical NFL cap levels and will/want to use the max levels as the setting in game for a seasons salary cap. From there I am going to have to adjust each of the related contract settings and RFA when it comes in and want to ensure they fall into what the game is expecting. Note: Future Consideration - having an option to enter a season Salary cap and have all of the other settings auto calculate.
Questions.
Setting contract "type" for distribution. Is there a way to set a global default for what you want instead of setting each individual player? i.e is I want to primarily use a heavy back ended configuration can I set that as my default and "if" i want to do something different on an individual basis I can.
I am trying to set up both a college and NFL league that will begin a few decades back. With this in mind:
RFA. If my league begins without RFA can I implement it at a later time as I roll to a new season? Same with roster size setting, game format, etc. I am assuming the game will allow me to make those changes as the timeline progresses. Note: Future consideration - for a semi-historical league using something like this have the game prompt the player to do an auto configuration change based on the new season year. Similar to OOTP.
Is there a comprehensive outline of how the cap levels interact and what may or may not be allowed? I have created a spreadheet based off of the historical NFL cap levels and will/want to use the max levels as the setting in game for a seasons salary cap. From there I am going to have to adjust each of the related contract settings and RFA when it comes in and want to ensure they fall into what the game is expecting. Note: Future Consideration - having an option to enter a season Salary cap and have all of the other settings auto calculate.