SUGGESTIONS and Requests

- * Faster transition in between screens
* When changing teams in dropdown, can we stay on the same screen (e.g. roster) instead of going to that team's "home page"?
* More flexible substitutions in depth chart. Sub an OL as TE (tackle eligible that we often see), CB as S, FB as TE (we can already do the reverse for these last two)
* Training reports in franchise - Can they be more specific? It just lists a player and trait. Maybe an easier way to see which ratings go up by how much. Even in the players' progress tab, it slows a line graph where it's hard to see the numbers with much precision. Nice to have these in table form as well.
* Require dress lists, perhaps 45 by default but changeable.
* Depth charts should be more flexible. There is no 3TE formation. Maybe allow depth charts for packages, one for 21 personnel, another for 11, one for 4-3, another for 3-4. Not have the same set of positions on each.
* Ability to change roster sizes. Maybe a league wants to play with a 47 man or even 60 man roster.
* In game watching, can there be a way to either zoom in manually, or even just show the play closer up? Right now it shows the entire field and the formation is tough to see, it looks like a jumble of players. It would be nice to see the formation closer up. Several "camera views"? Alternatively, just keep one view but make it closer?
* Can we have customized saved playcalling profiles as we have for game plans? This is the screen where we select run/pass frequency, primary WR, 3rd down back, blitz vs. cover, etc.
* In custom league creation, it would be nice to have a guide with better description what custom schedules do. For example, doesn't say # divisions or conferences or what playoff format. Custom playoff format?
* Export an online multiplayer league file to a single player league with other GMS as CPU-controlled?
* I LOVE the fact that the league will export into CSV and even an Access database! Can there be a way to import those files back in? This is personal for me because as an Access database designer, we could make league management apps operating outside the game.
* Jersey Numbers
-- Prevent players from having duplicate jersey numbers? Generated rosters have multiple players with the same jersey number, and assigning a jersey number does not prevent duplicate numbers.
-- Retired jersey numbers?
-- Ability to enforce numbering rules? Don't allow single-digit numbers for linemen, etc.
* Reforming the in-season signing of free agents.
-- Why are they all just $500K? If there is no negotiation, then instead of a fixed salary, make it a formula based on position, OVR and years in league?
-- Fixed 1-year salaries as above but ability to negotiate multi-year deals?
* Salary Cap
-- Can we have signing bonuses?
-- Off-season use the "Top 51" rule. of the player's salary. Cutting younger players and rookies generally has no cap penalty because no signing bonus.
-- If no signing bonus, have a more nuanced method of figuring cap penalty. Alternative would be waiving the cap penalty if the cut player has 1 year or less experience and cut happens prior to regular season Week 1.
-- Right now the cap penalty is simply 1/3But als* o, cutting ANY player shouldn't be a 1/3 penalty, especially lower level players who would not normally have a signing bonus.
- Signing free agency, get a good idea, like an interest meter of how likely a player is to accept an offer, before the offer is made.
- Signing bonus and how are cuts dealt with in salary cap? Just having the blanket 1/3 penalty is not realistic. Low draft picks and free agents at the 53-player cutdown normally have little to no signing bonus, therefore no cap penalty. The 1/3 is too generic.