zac wrote:DDS PF ‘24 Wish List Ideas:
5) Improve FG logic: Right now, there are still a lot of instances of teams kicking FGs down by more than 3 points in last few minutes in games when it’s like 4th and 1 on the 30 where it makes no sense to kick a FG. Maybe could make sense more since if it is like 4th and 15 maybe but you would always go for it on 4th and 1 if a FG doesn’t even tie it or take the lead. Why kick a FG on 4th and 1 if you are still behind a point even if you make it when the chances of making it aren’t all that much higher than making a 4th and 1. Would be great to have more strategy settings on this though in general to have coach/GM impact this strategy specifically
1) More Varied Progression / Regression: I would love much more varied regression and progression player to player tied to a potential rating (visible) but still hard to predict. Right now players slowly gain ratings until they hit 30 and then slowly regress in 99% of cases. There is some variance but not a lot. In real life guys sometime will decline very early while other players stay good into their 30s.
2) Improved Draft Scouting: I think scouting is ok, but room for improvement. I'm not a big fan of the current all-or-nothing scouting option for draft prospects (either you scout them fully by checking a box or you basically don't scout them at all). Not sure the best answer but a more strategic system that allows you to scout some guys 50%-70% with less accuracy. And if you want to put all your eggs in one basket and scout a guy to 100%, it should cost a ton to do so. In-season scouting would be great for this as well and create more in-season excitement for the draft vs waiting until the scouting phase to know anything about players. Separately, would be great if there was a way to scout potential / future development in players. If there was some sort of "potential" rating that was scoutable, it could add some strategy to the draft. Do you take the player with a C+ OVR rating and B- Potential rating in round 3 or the D- OVR player that you have as an A potential rating. It shouldn’t at all be a guarantee at all that players reach their potential rating (just a scouted estimate) but right now seems like players develop way too similar too each other. Not many bust (guys that just don’t develop at all or even regress early) and gems in draft (guys that develop crazy fast). The Gems should be rare but would be fun to have a 68 OVR WR that develops into 88 OVR WR in just a few seasons. Last note, projected rounds and coach grades are very accurate making the draft pretty easy at the top. The top ten projected picks are usually always the best picks with very little error. Would be great to allow the option to get rid of the projected pick order provided and let GMs come up with own order. Or have less detailed projects and put more good picks projected very late to make scouting more fun to try to find the late gems.
4) In-Season Free Agency Change: Right now game uses a claim system for in-season free agency. Would love to have a more typical $ bid system as you see in the off-season even in-season. Maybe have a setting so players below a certain overall threshold still can be claimed for league minimum but the rest of the players can sign 1-year deals for the team that offers the most money.
8) Improved Coaching: Really not sure of the exact answer here but coaching is such an important part of real football but feels like mostly a limited factor in game currently. Playbooks feel like just a large collection of plays and doesn't seem like coaches have an identity or system they run to match to personnel to run that system. With improved coaching, I think Leagus could better get away from running things with custom playbooks and let leagues run with coach only (even for user) and be more of a true GM only.
9) Roster Structure: It's frustrating to have a FS that has no idea how to play SS in game. Or a 270 lb LB that plays a more edge rusher in a 335 or 3-4 system that has no idea how to play DE if goes to a 4-3 or Nickel system.
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