Player Position Skill Ratings

I wonder what the purpose of having a player "skill" rating is when we already have individual skill ratings. Does this mean that if my Safety has good tackling skills and I decide to sub him in for linebacker on some formations, that he will not play as well simply because he has a very low position rating for LB? I'm honestly not sure what the position rating is or why it's in there, seems superfluous.
And the game is limited in the substitutions we can make. I can sub a LB in for CB in the nickel position. But in the depth chart, I literally can't line a FB at TE (H-back position), or RB at WR. Or another common one, sub OL for TE (tackle-eligible situation that teams often use).
If there is a purpose I'm curious to what it is? Is it just a generic rating to cover skills not addressed in the other ratings? For example I see nothing to differentiate man vs. zone coverage ability for a DB. What I would like to suggest is that if we have to have those ratings, can't take them out for 2024 at this point, can we at least make them more flexible? The argument I get back is that it's to disallow a really bizarre sub like an OT at DB. But my thought is that would not happen because an OL doesn't have the needed speed or agility, we don't need a separate position rating.
But maybe make it more flexible or gradiated so that WR for TE is not "punished" at the same rate that DL for WR is. For example, let's take a 76 overall FS on one of my teams. His position ratings are: FS 81, CB 26, SS 7, and everything else 1. If you want to avoid bizarre substitutions, maybe make for example
FS 81, SS 70, CB 65, LB 55. So that I COULD put him in at linebacker in a "big nickel" for example. Or why should a 98 skill Guard go all the way down to 24 for T and 22 for Center? It's quite common for an offensive lineman to play several positions. And there have been great multi-position players in NFL history: Kordell "Slash" Stewart, The Refrigerator Perry came in as goal line FB occasionally. Sometimes in an end of game hail mary situation I've seen CB line up at WR. I think we can avoid really dumb substitutions but not punish other movements like CB/S, LB/S, WR/TE so severely.
And the game is limited in the substitutions we can make. I can sub a LB in for CB in the nickel position. But in the depth chart, I literally can't line a FB at TE (H-back position), or RB at WR. Or another common one, sub OL for TE (tackle-eligible situation that teams often use).
If there is a purpose I'm curious to what it is? Is it just a generic rating to cover skills not addressed in the other ratings? For example I see nothing to differentiate man vs. zone coverage ability for a DB. What I would like to suggest is that if we have to have those ratings, can't take them out for 2024 at this point, can we at least make them more flexible? The argument I get back is that it's to disallow a really bizarre sub like an OT at DB. But my thought is that would not happen because an OL doesn't have the needed speed or agility, we don't need a separate position rating.
But maybe make it more flexible or gradiated so that WR for TE is not "punished" at the same rate that DL for WR is. For example, let's take a 76 overall FS on one of my teams. His position ratings are: FS 81, CB 26, SS 7, and everything else 1. If you want to avoid bizarre substitutions, maybe make for example
FS 81, SS 70, CB 65, LB 55. So that I COULD put him in at linebacker in a "big nickel" for example. Or why should a 98 skill Guard go all the way down to 24 for T and 22 for Center? It's quite common for an offensive lineman to play several positions. And there have been great multi-position players in NFL history: Kordell "Slash" Stewart, The Refrigerator Perry came in as goal line FB occasionally. Sometimes in an end of game hail mary situation I've seen CB line up at WR. I think we can avoid really dumb substitutions but not punish other movements like CB/S, LB/S, WR/TE so severely.