End of Game/Half Decision Discussion

Ok all, I'm going to spend some time on tweaking something specific. We're getting reports of issues with the end of game logic so I want to capture as much of it here as I can so I can fine tune the scenarios for PF24.
What I need from the community are examples of where the logic appears to be incorrect or needs adjusting.
So post em up here and I'll see if I can't dial this thing in better.
This applies to any scenario... run versus pass, FG, Punt, Go for it, etc. Any scenario you want me to look at. Mainly focused on Offense at the moment.
What I need:
Game Situation:
Clock and Quarter, Yard Line, Score, Play called (run/pass/fg/punt/etc.), Preferred Play Called (run/pass/fg/punt/etc.)
Coach Situation (May need to look at edit mode or read the preferences to see tendencies):
Coach Style, Coach Attitude, Coach Focus
Strategy/Game Plan Situation:
Attitude, Focus, Tempo
Some additional notes:
This needs to happen on a regular basis... multiple times a season kind of thing. If it just happens once a season I'm less interested since there will always be really weird 1% dice rolls that can happen, so don't expect the calls to be perfect. Coaches make mistakes in real life, the game makes mistakes as well due to the volatility of it all.
If the situation appears to be in line with your ratings and game plan it may not get prioritized. If your game plan says run, and your coach says run, and your coach is conservative and the game plan is conservative, but you want the AI to start hurry up air-raid at the end, well that may not be a realistic expectation. I'm not saying I won't look at things, but I do want coaches to mean something, and I want game plans to mean something, so just outright overriding all of the decisions at the end of the game probably isn't going to happen.
Also, if you don't provide the information above, I'm just going to delete the post so I can focus on the actionable intel and not just loose descriptions of things. Hope that is fair.
At the end of this discussion I hope for 2 outcomes. First, that I'm able to fix any issues that you help uncover, and secondly that there is more understanding and transparency on what's going on with the code.
Also, the information here will also inform decisions and changes in the CF game, so if you want to mention CF scenarios here I'm okay with it, just be sure to let me know the source.
What I need from the community are examples of where the logic appears to be incorrect or needs adjusting.
So post em up here and I'll see if I can't dial this thing in better.
This applies to any scenario... run versus pass, FG, Punt, Go for it, etc. Any scenario you want me to look at. Mainly focused on Offense at the moment.
What I need:
Game Situation:
Clock and Quarter, Yard Line, Score, Play called (run/pass/fg/punt/etc.), Preferred Play Called (run/pass/fg/punt/etc.)
Coach Situation (May need to look at edit mode or read the preferences to see tendencies):
Coach Style, Coach Attitude, Coach Focus
Strategy/Game Plan Situation:
Attitude, Focus, Tempo
Some additional notes:
This needs to happen on a regular basis... multiple times a season kind of thing. If it just happens once a season I'm less interested since there will always be really weird 1% dice rolls that can happen, so don't expect the calls to be perfect. Coaches make mistakes in real life, the game makes mistakes as well due to the volatility of it all.
If the situation appears to be in line with your ratings and game plan it may not get prioritized. If your game plan says run, and your coach says run, and your coach is conservative and the game plan is conservative, but you want the AI to start hurry up air-raid at the end, well that may not be a realistic expectation. I'm not saying I won't look at things, but I do want coaches to mean something, and I want game plans to mean something, so just outright overriding all of the decisions at the end of the game probably isn't going to happen.
Also, if you don't provide the information above, I'm just going to delete the post so I can focus on the actionable intel and not just loose descriptions of things. Hope that is fair.
At the end of this discussion I hope for 2 outcomes. First, that I'm able to fix any issues that you help uncover, and secondly that there is more understanding and transparency on what's going on with the code.
Also, the information here will also inform decisions and changes in the CF game, so if you want to mention CF scenarios here I'm okay with it, just be sure to let me know the source.