by PointGuard » Sat Apr 22, 2023 8:10 pm
No, I've not anazlyzed that. But my IMPRESSION has been that the proprotion of minor to major injuries (and length for recovery) is pretty much the same at different injury setting levels....MAYBE a slightly greater % of the total injuires are minor at 200%. But again, that's just my general FEELING.
Again though, my feeling is that the number of both major and minor injuries is a little lower at 200% than what I've seen for real life college teams. And with injury levels set at lower than 200%, the number of injuries is quite a bit below what happens in real life.
It's sort of the same as with recruiting difficulty level. I feel like middle or lower levels make it easy for the human to do MUCH better than the AI...and even with Brutal level, the human will do better than the AI (by that I mean better than one would expect a team of whatever prestige level you have can get much higher quality recruits than would occur in real life.) Gary has improved this with some of the most recent versions of DDSCB though. So for Brutal, you have to be more persistent and can't get as high a quality of recruits as with the lower leels of recruitng difficulty....which is GOOD. My personal opinion is that when new to DDSCB, it's good to set it at Easy so you have some success as you're learning about DDSCB recruiting, but then regularly set it to higher levels to challenge yourself and make the results closer to reality. But each to his own...the main thing is to enjoy the game.
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