Gary/Beta Testers,
Incredible job with the game. Very stable build and love the new additions.
I know in the modern CBB game, transfers are going to be a big thing. I even have taken advantage of it in my current game where I've brought in a Senior Post and the next season a Senior Guard and in both cases, they helped me plug immediate holes.
What I'm struggling with is the amount of players I've recruited/signed who then transfer out after a season. I do appreciate the "reasoning" we get now when they transfer out. However, in my testing, when I save and reload, the reasons can change regularly. I'm also struggling with the reasoning players leave "too much competition" or "wants more minutes" when they have a Coach and Team Relationships of 100% and are "not too concerned" about playing time and with players graduating, are going to be the undisputed starter. It would be easier to wrap my head around if they were a "disruptive force" and a huge pain in the team and then left.
Is there an appetite to look at transfers dial it back a bit? Or is it possible to mimic was NCAA Football did back in the day where you could use a portion of your recruiting budget to "convince" those players to stay. That would be cool.
In the current state, I've found myself saving/reloading or even switching off the "modern transfer rules" because there wasn't a way for me to convince myself of a rising sophomore, who got 10 minutes a game as a backup guard, is not concerned about minutes, and has 100% team and coach relationships, with the starter graduating and gone, to then transfer.
Hope this makes sense and happy to elaborate further.
Loving the game!!!