DPI on run play

DPI on run play

Postby markprior22 » Fri Aug 18, 2023 12:13 pm

Is that a thing? Just had it happen in a game I was spectating. DPI on a run play seems weird but there some strange rules
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Re: DPI on run play

Postby slybelle1 » Fri Aug 18, 2023 4:03 pm

Don't think in real life and strange it happens in game as if you look in the Penalty.xml file, has the play type set as PASS so would think it shouldn't be called on run...maybe a bug?
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Re: DPI on run play

Postby markprior22 » Fri Aug 18, 2023 4:19 pm

That's what I'm thinking
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Re: DPI on run play

Postby AKH » Sat Aug 19, 2023 3:42 am

maybe a RPO?
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Re: DPI on run play

Postby slybelle1 » Sat Aug 19, 2023 4:44 am

That's a good call out on the possibility of the play being an RPO, which certainly would explain it.
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Re: DPI on run play

Postby brooks_piggott » Sat Aug 19, 2023 9:48 am

I don't think RPO triggers it specifically.

If a play is a pass playtype, and the QB then takes off running or scrambles, then the AI still sees it as a pass play and may call DPI. This could be a normal pass play, or a RPO where the QB decided to pass, but then still had to scramble.
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