For my online sim leagues I've become very concerned about what I see as really bad playcalling (not even counting the time the AI called a run on 4th and 10 in my own territory when we had the lead).
I guess my question comes down to this: Once run or pass is decided, does the specific play call rely on nothing more than randomness (subject to the play weights)? Or does it take the game situation into account? As an example, I find the 3rd and long playcalling to be very conservative. Because I have long pass plays and short pass plays but it seems to me that the game just picks a pass play at random without regard to game situation. So I had to make a separate custom playbook just for 3rd/4th and long, with a bunch of long plays, but due to the fact that we have to have run plays I still am forced to include 10 run plays. Even though I put this playbook in the 3rd and long scenario AND set pass to 100, it STILL calls run plays and even when it does call pass plays it will call a short out on 3rd and 15.
The bottom line is that the AI playcalling doesn't seem to have any awareness of the game situation (which quarter, point differential, 2 minute offense, 4 minute offense, etc.) . Yes it's 2nd and 1 but there's 1 minute left in the half and I'm trying to score. So maybe take that into account and don't just rely on the play calling settings which are generic? If it's 3rd and 7 (Is that "medium" or "long"?) maybe don't pick a RB screen call even though it's technically in the playbook, even with a high weight, it's not intended for long yardage. The "coach" seems oblivious to this. It makes calls that would cause them in real life to be fired after the game.
When setting the run/pass frequency in game plan, I'm hit with two issues: The first is, what is meant by "short" "medium" and "long"? It makes a huge difference. The second is, when selecting run vs. pass, is it dependent solely on the run/pass weight or does game situation factor into it? I generally like to run on 3rd and short but if short can be up to 3 yards, that's generally a passing down. I would expect my coach to recognize that and say, okay the weight may be 30 but this is obviously a passing situation so we're going to call for a pass play of adequate length for the yardage situation." The game does not seem to do that. I think on the playcalling screen, it should not say short, medium, or long but give yardage, i.e. First and <10, 10-15, 15+. Or on third down, it should be <2, 3-5, 5+ because I'm not clear on what 3rd and short means and even if it's 3 yards or less, 3rd and 3 is a very different strategy than 3rd and 1, and I want to make sure it's calling a play appropriate to the game situation, which it does not seem to do. If I'm on the "longer end of short", following the game plan strictly and going only by weight and playbook might call FB dive on 3rd and 3, or WR streaks inside the 5 yard line.
I realize this game is developed by a small team and has limited resources, but in my opinion the next big step for the game to take is better playbooks and diagrams, clearer and more precise terminology and upgrading the playcalling. If I would give constructive advice, before the next version releases, consult an actual coach (it can be a coordinator from an XFL team for all I care) when designing the built-in plays and playbooks:
* "Quarter" is a 7 defensive back formation. What we call quarter is just a 3-2-6. That's still dime. They should be called "Nickel 425" , "Nickel 335", "Dime 416", etc.
* "Power" again on offense is a specific type of block pattern I think the term is mis-used in the game. It's defined as a "scheme" but again that term is misused. Scheme is not in of itself a property of a play.
* And in custom playbooks, why can we only filter by formation and run/pass? Why not filter by pass type, or just 335 Base?
* Not to mention the defensive play diagrams which are confusing (offensive ones have issues too). I'm glad there's a page which explains the diagrams but they're still not standard. What is a "zone rush"? Why does double not indicate who's being doubled?
Playbooks and playcalling, IMO must be the primary focus for 2025. I'm getting tired of losing games because my offense is calling FB dive plays when we're down by 7 with 1 minute laft.