I was using Database Export to get an understanding of the Skill values assigned to individual players. I'm using Real Player 0-100 Ratings so don't expect too many higher numbers.
In most cases the value assigned in the database directly aligned to the value displayed by the gaming. So Scoring, Passing, Both Rebounding etc show the same value.
Floor Range and Ball Action Percentages are spot on. As are the likes of IQ and Athleticism.
Relationships are exact. Work Ethic, Popularity etc align to the displayed comment.
But the following make little sense:
- Drawing Fouls. Highest in my association is 23. Over 75% single digits. On the database I see a player with a 3. In the game it is displayed as 21.
- Free Throws. 82 database. 76 in game.
And Shooting Types I can't fathom at all.
In Game:
Inside - 28
Midrange - 45
Outside - 70
Database:
FGJ - 36
FGI - 42
FGD -36
FG3 - 35
Obviously not direct matches, but struggling to see how the database values are converting in game.
I'm looking to build players (ideally real players) with particular attributes but struggling with how to rate them around different shot types (and drawing fouls).
Any ideas on this? Not trying to unpick the gameplay engine, just looking to apply the correct skill sets to players.