strongbrad wrote:First off.....
THIS. IS. INCREDIBLE. I'm going to be listing many suggestions/thoughts/questions, but know that this is something I've wanted for YEARS and this is the best NBA simulator out there by far. Really great work.
That being said, here's some suggestions:
- Active roster in the NBA is 13 players. Would love to have that added flexibility vs. the 12 in DDS.
- The pick swap verbiage is confusing. When Denver trades "pick-swap: better", it seems that actually means that you are trading AWAY the better pick swap, yes?
- Fast-forwarding while playing/watching games don't update the stats or the gamecast. Would love to see the stats change and the actual players in the game change even when fast-forwarding
- The "Season Headlines" have way too many stories... call-ups from the developmental league shouldn't be a headline
- Small ask, but could we put the overall rating next to the player's name on the depth chart screen? Would help determine who I actually want to play more
- Better depth chart logic is needed for AI teams. There are SF's playing center, situations where players are playing all 48 minutes, etc.
- The biggest for me.... an injured reserve list. Current Giannis AND Bobby Portis Jr. are out for 45+ days for the Bucks. I should be able to put both of them on an injured reserve list and activate 2-way players or other players.
1. I will look into this - might even just do away with it and just have the game assume injured players too hurt to play are the inactive ones to make it easier for people to manage
2. You are correct - I tried to make it display what you are trading away. So if you add Jokic to the trade you are trading Jokic. If you add the better end in the pick swap you are trading away the better pick
3. It does not update because it just bogs it down because too many resources get used at once trying to update things that quickly
4. I guess that's a matter of personal taste but you can go to the transactions page and filter by particular things you are looking for
5. I will consider this although the OVR does appear at the bottom of the screen when you click on the player along with his stats and other info
6. This is something that I need to see in person. If you go under HELP in the game there are instructions to submit the game files to our support system. In the default file players are assigned position capability if they played some real life minutes there and its all assigned from that and not me trying to assign position eligibility to 600 players. I would need to see which players in particular you are talking about here.
7. There is no IR in the NBA and the roster limit is 15 players - you can cut players to activate your 2 way guys but there is not like bonus roster spots because of injuries