1. Is there any documentation regarding RFA's contract mechanics? I've recently un-checked it because I could not understand how it was being implemented. Maybe it was just the makeup of my Brown's roster.
2. I play with Exceed Cap for Extensions selected. I also play with Force Strict Cap enabled. Can these be checked/unchecked during a season and remain functional?
I noticed that once the season starts, I'm forced to release players if I'm above the cap before I can play a game (as it should be), but there are AI teams still playing in week 5 that are way over the cap. Are AI teams not held to the Force Strict Cap rule?
3. The contracts are much improved over earlier versions (for example, beta signing bonuses), and I'm wondering whether there are any plans to strengthen the contracts further. Specifically, to include the dead cap aspects, etc. (Front Office 9 has contracts nailed).
I have to "game" the Browns cap situation in DDS because it is too easy to just release Watson without any consequences. In FOF9, you have to deal with DC issues for years.
Please don't take my FOF9 as a slight. While I love FOF9, DDS is my staple for long-term football gaming.
