by PointGuard » Sun May 18, 2025 3:13 pm
I think most everyone probably plays out their games in different manners and I'm not sure what specific actions tend to create a better chance for your team to win. As I said, I don't think when I play out games (which I almost always do rather than simming them) my team generally does better or worse than if I'd simmed the game. For me I play out the games because I like to experience the ebb and flow of the game, feel that it really helps me get to "know" my players better, and it is fun to decides who plays when and how long.
I tend to play a deep bench and sub out players when their EN gets down close to 80...but I have a feeling that maybe my teams would do better if i played my starting 5 more mpg. My mind says having fresher legs on the court than my opponent is a positive, but have no way of proving that within the game. This also gives me a way of getting my subs more experience and slowly improving their skill levels...and keeping some of them happier. I most often send a player to the bench when he picks up his 2nd foul in the first half and/or will if he picks up his 3rd foul early in the 2nd half. It's pretty rare that I have a player foul out.
I usually keep my offensive setting to Auto Switch and Balanced (I not often, but sometimes will move that to Inside or Outside if I want my perimeter players or interior players taking more shots at a particular point in a game), and the pace, offensive freedom, offensive crashing of the boards as I've set for my coach overall.
Defensively I mostly keep my settings to Auto Switch, Auto Switch, and Def Crash Board, Intensity, and Full Court as they come according to what I've preset for my coach. I almost always have a double team on SOME player on the opposing team...sometimes it slows him down, other times he still scorches us. I don't tend to manipulate the speed, def. intensity, my offensive and defensive sets unless things really aren't going well for my team. If I'm losing I sometimes amp up the crashing of the boards, the defensive intensity, and the full court press level to see if that helps (sometimes it does, sometimes not). And most of the time if its close at the end of the game, I will amp up my full-court pressing. Also if it's close at the end of the game and I need to foul, I will slow down the play speed so I can closely watch what's happening and pause action just as a pass is made to a poor foul shooter, then click ON Intentional Foul and restart play so that guy gets fouled....since a real life coach would try to have his team foul a poorer foul shooter (if possible), my justification is my doing this manipulation is not cheating.
If I'm ahead by a little at the end of the game, I might click on "Stall Offense", but I hate doing it since my teams seem to screw it up more than making it work.
Does all this make me a better ingame coach or my team more likely to win? Nah.
Actually I would NOT want to find a way to manipulate the game to my team's advantage if I were to perceive a weakness in how the game has been programmed or take advantage of any programming limitations. I want the AI to be a gifted opponent and present a difficult challenge...and I think Gary's been making steady progress at improving that.
Wrt to your concerns about YOUR ingame coaching efforts, I think that some seasons a team underperforms and other seasons it overperforms and the reasons for this are not always readily apparent.
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