by JDB » Fri Jun 15, 2018 12:40 pm
1. On the Advanced settings tab, what run/pass modifier and base settings do you have? I've noticed that the higher the modifier and the lower the base settings you have, the more closer the game engine will follow your strategy settings.
2. Agreed. I've seen some punt returns but very few. Way too many touch backs also. Hopefully special teams as a whole will get some TLC in the next version.
3. Agree to this as well. DDPFS18 added "short" "medium" and "long" pass settings on the strategy tab, but I'm not quite sure how they are affecting the CPU play calling if at all.
4. Agree with this as well. I would add that the final play of a half should almost always be either an incomplete pass, a long pass completion for a TD (results of Hail Marys), or field goal attempts. If the team who has the lead has the ball then it should be a series of -2 or -3 QB runs (he's kneeling to run out the clock in Victory formation).
5. I've seen negative running plays but I'm not sure if the game records the stats as negative yards or just 0.
6. I thought this was fixed in a patch.