by Wayne23 » Mon Apr 20, 2020 2:51 pm
1/1/2183: We start conf play tomorrow. We're picked to finish 2nd behind UNLV, with Wyoming next, then Colorado ST, then Fresno ST.
1/2: 67-55 at New Mexico. We led all the way. 12, 14 for Stap, 17, 5, 5 for Minz. But 19 TOs. We're going to try to speed up the O a little. Let's see if
that helps.
1/4: 81-45 over Fresno ST here. 12 TOs. Maybe speeding up is the answer. One game doesn't mean a lot though. 22 for Bank, 20, 6 for Thon, 13, 13, 5 for Stap.
1/9: 72-81 at Utah ST. 17 TOs. Back to the drawing board. 20, 4, 4 for Thon, 14, 6 for Huma. We lost it at the line. They went there 32 times, we went 18. I got T'd up but it didn't help.
1/11: 83-69 over San Jose ST here. We led by as many as 24. 26, 17 for Stap, 20 for Thon, 16 for Bank. Those three are the guys who usually get our points. 13 TOs.
At a very good Wyoming team next.
1/16: 72-57! Great road win over #24 Wyoming. 34-17 at the half. 23, 4, 3 for Thon, 10, 14 for Stap. But 23 TOs. It's driving me mad.
#21 UNLV next, at our place.
1/18: 68-67. We actually WIN a one pointer! 22 lead changes, 9 ties, never more than a 6 point margin either way. Ban Bank got fouled hard driving to the hoop with less than a second left. He was hurt but shook it off, stepped to the line, hit the front end of the one and one to tie it and then the back end for the win. 18, 13 for Huma,
10, 10 for Stap, 15 for Bank. 15 TOs.
15-4, 5-1, in a three way tie for 1st.
The three worst things that can happen on a ship are first, a hull breach, second, the air system shutting down, and third, a water problem.
A hull breach can be a total disaster for the ship. We have evacuation drills at least once a month on every ship, at all hours of the day and night. The ships can self repair a small hull breach, say less than a foot in diameter. A medium breach, say less than five feet in diameter, can be contained and repaired with damage and almost certainly casualties. Anything bigger than that will probably destroy the ship.
There have been five hull breaches in the history of the hub, all of the less than one foot in diameter variety. None caused loss of life or permanent injury. Our deflections system is designed to ward off collisions nearly perfectly, and space is mostly empty.
If the air system shuts down, and we have evacuation procedures in place for that as well, the same ones as for a breach, time is of the essence. People need to evacuate VERY quickly or they will suffocate. There is an emergency back up system in place that is capable of supplying oxygen to all corridors in every ship, but only for about ten minutes. Evacuation takes time. Our ships all have twelve levels but there are exits to the tunnels, two per deck, only on even numbered decks. Getting thousands of people to the right level and through these exits in a timely fashion is more than challenging.
Seventeen times in our history the air supply system has shut down on a ship. There were casualties each time, but, fortunately, not heavy casualties in any of those instances. We take the drills seriously.
A water problem has less need for immediacy than the other two but it is serious. If the water stops flowing or if it becomes somehow poisoned or compromised, we still need to evacuate the ship, just not as quickly.
There have been 117 situations when ships needed to evacuate due to water problems. There were never any casualties.
Okay, so where do people go when they're evacuated? Every ship is connected via tunnel to four other ships. Assuming they are not injured the evacuees go to the nearest holo on the ship to which they have evacuated, or if it's at capacity they go to the hallway near it. From there they are guided to vacant living units, or they are guided to double up with someone on board. There are always some empty units. Our ships are not at capacity so units are available. But there are never enough to accommodate approximately 1/4 of the people living on another ship. Thus the doubling up.
My department is responsible for keeping a 100% up to date record of which units are empty on which ships. This can be accessed via mobile from anywhere in the hub so that the Civil Control people can guide those who need them to the empty units. Families with children are given first priority, followed by people living in pairs or trios.
Last come the singles. And again, we keep completely up to date lists of which units are available for doubling on each level of each ship. This is all very complicated, of course, but my department takes it very seriously, with one assistant stats person per ship having this as their primary responsibility.
What brings this to mind is that there was a water problem on the deGrasse-Tyson yesterday. Everyone on board was evacuated, and they all found their temporary living quarters with very few hitches. It took more than twelve hours to fix the problem, at which point people returned to their home vessel. It's always nice when evacuees can get back to their own ship in time to sleep in their own beds.
1/20: 82-62 over Colorado ST here. 50-29 at the half. 30, 4, 3 for Thon, who was on fire. Only 10 TOs.
1/25: 90-56 at Nevada. 21, 9, 4 for Bank, 21 for Thon, 14, 13 for Stap. 15 TOs.
17-4, 7-1 at the halfway point in the conf season. Tied with Wyoming in 1st, with UNLV one game back. +13.3 PPG, +8.8 RBs, +0.1 TOs. Thon is 2nd in conf in PPG, with Bank 5th and Stap 6th. Minz leads in assists but he's tied for the lead in most TOs. Stap leads in RBs with Huma 6th. Huma is 2nd in steals, with Stap 7th and Thon 8th.