Just completed one season of the game, doing my own playcalling.
It's a great game with a lot of potential.
These are the issues I've noticed with the game:
- Players rated around 70 overall demanding $5m+ to do a contract extension. Shouldn't this be nearer the league minimum as they are 3rd string fodder material? I'll probably play around with the salary settings.
- Player retirements. Is there a screen that lists all the player retirements? I don't seem to see any as Trent Williams just magically disappeared for me, even though I signed him to a contract extension.
- Is there salary cap penalties from cutting players? I don't seem to see any.
Game logic:
- When winning, and towards the end of the game, the offence still goes into hurry up mode, when I really want to run out the clock. Maybe there should be an option to go into hurry up mode or not?
- Normally I use package to bring on the backups in a game I'm winning by a mile. However, with each change of possession, the package reverts back to default. If I change the package, it should stick with the changed package? not revert back to default?
- QBs throwing the ball too quickly? They don't let the receivers run the route properly? You choose an out pattern, they always throw during the streak up field, they never throw during the out?
- QBs throwing the ball when there's a ton of green in front of them.
- Too many crossfield throws by the QB. You hardly see that in real life. You see it all the time in the game where he's on the right side of the field and throws it all the crossfield to a player for a 3 yard completion.
- Receivers don't finish the route. They tend to just stop. Just looking at the slants, etc.. They seem to stop 3 yards in, they don't keep moving or try to get open.
- Outside runs are too overpowered. Should be toned down a bit.
- Counters and misdirection runs through the middle are too underpowered. They never get anywhere.. No point calling those plays.
- Would like to see player motions pre snap.
- Glitchy players appearing around the field.
- Safety plays don't show up. You just magically realise you got a safety when the other team kicks off.
- Can't design reverses or receiver hand offs, i.e. would like to use Deebo and Kittle like how the 49ers use them.
- Can't design QB option runs, i.e. QB logic to either hand off or run with the ball.
- Wide blitzes appears a bit overpowered. Easy to get 10+ sacks for LBs.
- Blitzes in general appear overpowered in sacking the QB and stopping the run.
- Non blitzes appear underpowered. They tend to always surrender yards, unless you are running dime personnel, which seems to work quite well against the pass, as it should.
This will do for now. Fantastic game.. Keep it up.