by alternativestats » Tue Aug 23, 2022 7:35 pm
In the football game every player has ratings for all skills. Some skills like speed, intelligence, and endurance are important to every position and others like arm strength and kicking accuracy are position specific and positions that don't need that skill might have ratings of one in those areas. My understanding of the "skill" rating is that it's a rating for how adept a player is at a certain position. Some players will only be skilled at one position like QB or Kicker. Others will be adept at multiple, like a player might have skill scores for Linebacker, Defensive End, and Safety.
When you train you assign points to four areas. Film study (which improves intelligence), Strength/Agility drills, Fitness/Endurance Drills, and "position drills" which are drills that specifically work on skills important to that player's assigned position.
So my thought was a similar feature in this game. Let's say you have two four star power forwards and to start them both you play one at center or small forward. With position drills the player you start at PF would work more on rebounding/blocking and post play, while your small forward might work more on ball handling, passing and shooting.
Then because in basketball the sets you run will change the optimal skills for some positions you might also have a set based skill rating. This would improve set specific skills like passing for Centers in the Princeton, or outside shooting for everyone if you run a five out... not sure it's practical from a programing standpoint but it would be a nice addition.