In game coaching

In game coaching

Postby Seazyceaz » Wed Feb 28, 2018 5:15 pm

Hey everyone I’ve been kind of doing a test or demo season while waiting for Bloomington’s real world mod (then I’ll start my real first career) just wanted to hear some opinions from the vets. I know 2D vs gamecast is more of a preference but what do you guys consider the pros and cons of each? Any tips on getting a set play ran? The first time I tried I called a timeout and the next play had started before I set it up. What game speed do you use, and in a close game what do you drop it too? How often do you make in game changes (offensive pace, sets, plays). Thanks!
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Re: In game coaching

Postby PointGuard » Wed Feb 28, 2018 7:32 pm

Seazyceaz wrote:Hey everyone I’ve been kind of doing a test or demo season while waiting for Bloomington’s real world mod (then I’ll start my real first career) just wanted to hear some opinions from the vets. I know 2D vs gamecast is more of a preference but what do you guys consider the pros and cons of each? Any tips on getting a set play ran? The first time I tried I called a timeout and the next play had started before I set it up. What game speed do you use, and in a close game what do you drop it too? How often do you make in game chWelanges (offensive pace, sets, plays). Thanks!

Welcome to DDSCB and the forums.

1. I almost always run games in 2D because I prefer to watch the on court action (player and ball movement). Also the court display is bigger in 2D.

2. You really can only set up a play that may be run by your team when you have possession of the ball coming out of the timeout. To set up a play: during the time, click on "subs/strategy" and then when that screen opens, choose the play from the pull down menu, then select the preferred passer and shooter from the pulldown menu from the players you will have on the court when play resumes, then select a player to target with motivation and the type of motivation you wish to impart, and click on 'motivate". Then click on the red X to return to the play screen and click on the advance arrow. The team will TRY to run the play. Sometimes it will run as designed, other times it will break down and not be run, and other times there will be a turnover or foul. If the player you chose to be the shooter has low scoring ratings (e.g. a 1 or 2), he will be less likely to get off a shot than a player with high scoring ratings (e.g. a 6 or 7). Same generally applies for the passer, a player with low pass and ball handling ratings will be less likely to set up and run the play than a player with high pass and ball handling ratings.

3. I think when I first started playing DDSCB (in the old days), I tended to run the game at a speed of 5 or 6, but then gradually increased the speed and now usually run the games at 9. If I want to really watch closely what's going on I may slow it down a little. And if I want to control the game play as much as possible at the very end of the game, I might slow it down a lot. For example, if there is enough time remaining and I want to foul the poorest shooting opponent, I might slow it down to 2 or 3 and when that player gets the ball, click on pause, then click on subs/strategy and click on intentional foul and then re-initiate action. That player will then be fouled as I, as coach, wanted my players to do. (With my luck though, he still will hit both shots...lol).

4. I don't mess around too much with the strategies that I have preset but might if things are going badly in the game or if I want to up the defensive pressure and/or amount of full court pressing or rebounding intensity or the offensive pace or an increased level of outside shooting toward the end of a close game. But that's just my preference...I don't like to over-manage things too much. I WILL change double teaming at most any point of the game if a player on the opponent's team gets hot.

But everyone runs things differently, so how you do it is sort of "whatever floats your boat".

ENJOY and feel free to chime in here on the forums.
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Re: In game coaching

Postby Seazyceaz » Thu Mar 01, 2018 2:10 pm

Thanks for the reply, you definitely helped with running a play and late game fouling. I think I will start off with game pace 5 and go from there until I find what is best for me
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Re: In game coaching

Postby Seazyceaz » Sun Mar 04, 2018 2:16 pm

I am having problems with rotations. They are putting players in the game in which I don’t have in my rotation. Anyone know what causes this so I can correct it?
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Re: In game coaching

Postby PointGuard » Sun Mar 04, 2018 10:50 pm

Seazyceaz wrote:I am having problems with rotations. They are putting players in the game in which I don’t have in my rotation. Anyone know what causes this so I can correct it?

Might happen if a player's EN rating goes down below his minimum EN rating...at that point the AI will sub in someone even if not in the rotation.

Also if a player gets into foul trouble, then the AI is going to sub someone in who may not be in your rotation.

In general though, I think you'll find that players who you've not given any minutes of play within your rotation are likely not to play in most games.
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Re: In game coaching

Postby Seazyceaz » Mon Mar 05, 2018 6:28 pm

Thank you, I think you were absolutely right about it being foul trouble. Sorry I keep coming up with more stuff but here’s what I’m noticing lately, these are my last 2 games:

Game 1: I had 86 FGA vs the other teams 39. We committed 6 more turnovers (20-14) and we’re outrebounded 30 to 35. Even though we had 22 OReb vs their 12 it doesn’t make sense that we got 47 more shots off.

Game 2: I had 82 FGA vs my opponents 29. They out rebounded me 39 to 23, and despite commiting 17 turnovers to my 12 that definitely doesn’t make up for 53 shots.

Both cases it seems to be something in the second half as I won game 1 96-48 (58-16 second half) and game 2 113-48 (66-12 in second half)
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Re: In game coaching

Postby Seazyceaz » Mon Mar 05, 2018 6:46 pm

In fact looking at the game before those, which I lost 80-57, every single player of mine had a positive +/- except for 1 player that played 3 minutes and was -2. So there is definitely something wrong, I sill send the files to gary


Seazyceaz wrote:Thank you, I think you were absolutely right about it being foul trouble. Sorry I keep coming up with more stuff but here’s what I’m noticing lately, these are my last 2 games:

Game 1: I had 86 FGA vs the other teams 39. We committed 6 more turnovers (20-14) and we’re outrebounded 30 to 35. Even though we had 22 OReb vs their 12 it doesn’t make sense that we got 47 more shots off.

Game 2: I had 82 FGA vs my opponents 29. They out rebounded me 39 to 23, and despite commiting 17 turnovers to my 12 that definitely doesn’t make up for 53 shots.

Both cases it seems to be something in the second half as I won game 1 96-48 (58-16 second half) and game 2 113-48 (66-12 in second half)
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Re: In game coaching

Postby Gary Gorski » Tue Mar 06, 2018 10:30 am

In looking at the code yesterday I realized its assessing a technical foul incorrectly in some cases which I think may be throwing something off in the code. I've corrected it on my end and am testing today to see if that fixes the issue
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Re: In game coaching

Postby Seazyceaz » Tue Mar 06, 2018 2:16 pm

Good to hear! I should mention all 3 games it happens in I was using game speed 10 in 2D. I didn’t have the same problem when running the game in the lower game speeds
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Re: In game coaching

Postby PointGuard » Tue Mar 06, 2018 10:37 pm

I've never seen those kind of discrepancies on FGA by the two different teams in a game. Also I've not had games with those wide of points scored variances.
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