Seazyceaz wrote:Hey everyone I’ve been kind of doing a test or demo season while waiting for Bloomington’s real world mod (then I’ll start my real first career) just wanted to hear some opinions from the vets. I know 2D vs gamecast is more of a preference but what do you guys consider the pros and cons of each? Any tips on getting a set play ran? The first time I tried I called a timeout and the next play had started before I set it up. What game speed do you use, and in a close game what do you drop it too? How often do you make in game chWelanges (offensive pace, sets, plays). Thanks!
Welcome to DDSCB and the forums.
1. I almost always run games in 2D because I prefer to watch the on court action (player and ball movement). Also the court display is bigger in 2D.
2. You really can only set up a play that may be run by your team when you have possession of the ball coming out of the timeout. To set up a play: during the time, click on "subs/strategy" and then when that screen opens, choose the play from the pull down menu, then select the preferred passer and shooter from the pulldown menu from the players you will have on the court when play resumes, then select a player to target with motivation and the type of motivation you wish to impart, and click on 'motivate". Then click on the red X to return to the play screen and click on the advance arrow. The team will TRY to run the play. Sometimes it will run as designed, other times it will break down and not be run, and other times there will be a turnover or foul. If the player you chose to be the shooter has low scoring ratings (e.g. a 1 or 2), he will be less likely to get off a shot than a player with high scoring ratings (e.g. a 6 or 7). Same generally applies for the passer, a player with low pass and ball handling ratings will be less likely to set up and run the play than a player with high pass and ball handling ratings.
3. I think when I first started playing DDSCB (in the old days), I tended to run the game at a speed of 5 or 6, but then gradually increased the speed and now usually run the games at 9. If I want to really watch closely what's going on I may slow it down a little. And if I want to control the game play as much as possible at the very end of the game, I might slow it down a lot. For example, if there is enough time remaining and I want to foul the poorest shooting opponent, I might slow it down to 2 or 3 and when that player gets the ball, click on pause, then click on subs/strategy and click on intentional foul and then re-initiate action. That player will then be fouled as I, as coach, wanted my players to do. (With my luck though, he still will hit both shots...lol).
4. I don't mess around too much with the strategies that I have preset but might if things are going badly in the game or if I want to up the defensive pressure and/or amount of full court pressing or rebounding intensity or the offensive pace or an increased level of outside shooting toward the end of a close game. But that's just my preference...I don't like to over-manage things too much. I WILL change double teaming at most any point of the game if a player on the opponent's team gets hot.
But everyone runs things differently, so how you do it is sort of "whatever floats your boat".
ENJOY and feel free to chime in here on the forums.