Help Explain Injuries for me

Help Explain Injuries for me

Postby andyhdz » Sat Feb 15, 2020 11:48 pm

Just got the game and I'm taking it through a couple of sim runs. First let me start by saying I'm used to the FOF model of simming football games where players that are listed as out or doubtful would be made inactive by the user and you'd either sign someone to take his place or grab someone that was inactive to replace him to stay at your 53 active list. However I'm seeing several AI teams have players listed as out for multple weeks and still be listed as active on the roster with no movement at all. Sure they won't play in the game but why should they continue to take up an active roster space? How do you handle injuries when the player is out or doubtful for multiple weeks then??
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Re: Help Explain Injuries for me

Postby brooks_piggott » Sun Feb 16, 2020 12:25 pm

If they're out longer than the season the CPU teams will put them on IR.
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Re: Help Explain Injuries for me

Postby C-Bailey24 » Sun Feb 16, 2020 4:20 pm

But where it gets a little tricky is when you have a player get injured and is out for, say, 6 weeks. No one wants to put that player on IR when he can heal up and be back playing before the season is over. The way the injury system is set up now is basically all or nothing. Take up a roster spot or put on IR and season is over. There definitely needs to be an active/inactive list added
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Re: Help Explain Injuries for me

Postby andyhdz » Mon Feb 17, 2020 1:57 am

yep it just seems a bit unrealistic for them to still take up an active roster spot while not playing.
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Re: Help Explain Injuries for me

Postby Tigerman » Tue Feb 18, 2020 8:10 am

andyhdz wrote:yep it just seems a bit unrealistic for them to still take up an active roster spot while not playing.


But that roster spot is not being taken because he can still play later on.
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Re: Help Explain Injuries for me

Postby brooks_piggott » Tue Feb 18, 2020 11:10 am

As far as I know in the NFL the rosters can't go over 53 even with active/inactive players (45+8) so even if I set a flag so you could mark injured players or unwanted players as part of your 8 inactives they still would take up a spot. The only way to get replacement players would be to put a player on IR and then sign a free agent or pull someone up from practice squad.

We can look at active/inactive flags in a future version but it's not going to do a whole lot other than prevent them from playing (and if they're injured they wouldn't play anyway?).
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Re: Help Explain Injuries for me

Postby C-Bailey24 » Wed Feb 19, 2020 2:59 am

Brooks_Piggott wrote:As far as I know in the NFL the rosters can't go over 53 even with active/inactive players (45+8) so even if I set a flag so you could mark injured players or unwanted players as part of your 8 inactives they still would take up a spot. The only way to get replacement players would be to put a player on IR and then sign a free agent or pull someone up from practice squad.

We can look at active/inactive flags in a future version but it's not going to do a whole lot other than prevent them from playing (and if they're injured they wouldn't play anyway?).


This is incorrect. The practice squad is in addition of the 53 man roster. Also there are 7 inactives on gameday not 8. So in cases where the injury is only gonna be 4-6 weeks or something like that i can bring someone over from the practice squad and then each week designate my injured player(s) to the inactive list. So this feature would be very useful.
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Re: Help Explain Injuries for me

Postby brooks_piggott » Wed Feb 19, 2020 12:33 pm

Do you have a source for that? Everything I'm reading is there is 53 man roster, with 7 inactives (used to be 8 depending on an emergency QB).

If you put someone on IR they don't count against the 53 man so you're able to replace them with a signing either a free agent or a practice squad player.

I don't see anywhere that marking your players as inactive means you can replace them/exceed 53... seems to me you'd have to release someone or put on IR to open up a spot first to be able to do that.

And I didn't say the PS was included in the 53... the PS doesn't really have any impact on the roster limits. Although if we rework of this to modernize it I would probably implement the service rules on the PS to limit what players can go there.
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Re: Help Explain Injuries for me

Postby andyhdz » Wed Feb 19, 2020 5:55 pm

Ok I understand now. I was a bit confused on how the nfl active roster system works. Basically you can only have 46 (used to be 45) active players on game day and 7 inactive to make up the 53 roster limit. The 10 practice players don't count towards the 53. So if someone gets hurt for a game or more they are moved to the 7 inactive and the rosters are shuffled around to make sure there is enough depth. Sometimes borderline players have be cut because they be belong to a position that has good depth but the injury caused a shortfall in another area which is either filled by a practice player or a new free agent signing. DDPF doesn't have this at all and just goes with 53 active players and you have to assume injured players are not played and depth positions are shuffled around to fill needs during the game as needed I guess.
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Re: Help Explain Injuries for me

Postby C-Bailey24 » Thu Feb 20, 2020 12:05 am

andyhdz wrote:Ok I understand now. I was a bit confused on how the nfl active roster system works. Basically you can only have 46 (used to be 45) active players on game day and 7 inactive to make up the 53 roster limit. The 10 practice players don't count towards the 53. So if someone gets hurt for a game or more they are moved to the 7 inactive and the rosters are shuffled around to make sure there is enough depth. Sometimes borderline players have be cut because they be belong to a position that has good depth but the injury caused a shortfall in another area which is either filled by a practice player or a new free agent signing. DDPF doesn't have this at all and just goes with 53 active players and you have to assume injured players are not played and depth positions are shuffled around to fill needs during the game as needed I guess.


Right. This is what i'm trying to explain to Brooks and he's misinterpreting thinking that i'm saying you can go over the 53. There's the 53 and then there's the practice squad. Practice squad players are NOT active players so when NFL teams mark there inactives on gameday they are making 7 actual active, 53-man roster players inactive to meet the guidelines. I don't know if you play fantasy football or not Brooks but, when say, a DeAndre Hopkins is made inactive the Texans would most likely make their 6th WR active to fill the void because he's part of the 53 not bring someone over from the practice squad (unless they had Hopkins, Fuller and Stills all hurt at once).

In DDSPF when i move someone to the practice squad i decrease my 53 down to 52 and that's just not how the practice squad works.
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