by regenerator » Tue Sep 03, 2019 10:35 pm
I dont get the two "Late Game Offense" DDLBs, ie "Winning" and "losing"; this seems like a band aid on an open sore. I mean what team doesn't pass more when behind and run more when ahead late in games? Instead of this clunky feature, (I mean would there EVER be a team that decides "Oh, I'm losing late in the game I'm going to only run from now on..."), why not design a playbook for late game scenarios that every team uses? Most teams in the NFL arguably share the same kind of plays; sideline routes, and short passes that allow for a lot of run after the catch (ie so receivers can run and get out of bounds). This is the kind of thing we need to be focused on to correct this game's longstanding and GLARING late game logic issues. This is also REALLY calls for update to player logic, which is probably a very hard, painstaking fix but absolutely necessary; player's behave differently, as they are running for the sidelines and first down.