by AKH » Sun Oct 20, 2019 5:59 am
So yes, out of bounds is there, but there are some issues, I know Brooks has been tinkering with it, and one of the issues may have been field width, and we can probably go in and check the late game logic to make the trailing team's players prioritize it more. Onside kick is also there.
With respect to play action, the main reason it isnt there is because we want to do it properly. We could easily have named/designated a bunch of plays as playaction and added some simple superficial modifier to make them slightly different resultwise. Our customers would have been none the wiser and we wouldnt be having this discussion. However, we take the game engine pretty seriously and dont wanna add things without (trying to) do it properly. A physics based engine where we track the location, movement and awareness of each player, plus the need to add presnap on field graphics means a not insignificant amount of work is needed to do it properly, we want it to not just be tinkering with numbers but logic for actual behavior on the field. And, as I said above, we totally agree that things such as these belong in the game and will get in there eventually, but only when we have time to put an effort into it.
Should we have prioritized it earlier over other features? Maybe. But (to us, at the time) it felt like other things were bigger impact additions to the game, rather than spending a lot of time writing logic tailored to 30-ish plays (or however many play action plays there would be in the default playbook).
In sum: We agree it should be in the game. It will eventually be in the game. We have chosen to be honest (instead of adding a patchwork quick solution) because we want to do it properly.