strongbrad wrote:It'd also be neat if you could do all of the current pick trades in the NBA when opening up the default roster (I've been doing a lot of work manually trading this picks around)
Gary Gorski wrote:strongbrad wrote:It'd also be neat if you could do all of the current pick trades in the NBA when opening up the default roster (I've been doing a lot of work manually trading this picks around)
Will respond to the other earlier posts but there's a quick answer for this one and its that I don't do it like this intentionally because a) its really impossible to do it accurately given the nature of conditions and complicated items from the NBA picks and b) it starts every team off on an even field which is good for people who want to play as certain teams which may have dumped their future picks already especially if its a MultiPlayer league where some teams might be hard to fill if they have no or little future picks
jlemmen43 wrote:Quick Suggestions:
1) Could you set up a "top 3 player for each team" graphic for played/watched games instead of just simmed games? Maybe it could be a pop up screen that comes from the box score? I really like that graphic on the sim screen but it would be a really nice thing for the played-out games so you can kinda see a quick summary of who was important for that game.
2) It seem like the background color is a bit lighter gray on the Starting Lineups Screen. Looks much better against the Primary team color (player name) but the jersey number could clash if it's a gray color. Would be nice if that was the primary color or full white. Also the stats below the players are a little hard to read as they are smaller. I would suggest white for these. Overall it seems to look better than last year.
3) In the 2D Gameplay, the team stats background clashes with the team abbreviation text quite often. Maybe you could extend each teams primary color to meet halfway through the top of the Team stats area and provide the background for the abbreviation (and use the secondary color as the text)?
4) I think someone suggested before to have a second lineup that you could store in the depth chart. That would be cool.
Also *** Commodores (clippers) jersey is too high on the body.
strongbrad wrote:First off.....
THIS. IS. INCREDIBLE. I'm going to be listing many suggestions/thoughts/questions, but know that this is something I've wanted for YEARS and this is the best NBA simulator out there by far. Really great work.
That being said, here's some suggestions:
- Active roster in the NBA is 13 players. Would love to have that added flexibility vs. the 12 in DDS.
- The pick swap verbiage is confusing. When Denver trades "pick-swap: better", it seems that actually means that you are trading AWAY the better pick swap, yes?
- Fast-forwarding while playing/watching games don't update the stats or the gamecast. Would love to see the stats change and the actual players in the game change even when fast-forwarding
- The "Season Headlines" have way too many stories... call-ups from the developmental league shouldn't be a headline
- Small ask, but could we put the overall rating next to the player's name on the depth chart screen? Would help determine who I actually want to play more
- Better depth chart logic is needed for AI teams. There are SF's playing center, situations where players are playing all 48 minutes, etc.
- The biggest for me.... an injured reserve list. Current Giannis AND Bobby Portis Jr. are out for 45+ days for the Bucks. I should be able to put both of them on an injured reserve list and activate 2-way players or other players.
binballin wrote:"Suggestions:
- If possible, can All-NBA teams be positionless like in real life?
- Can you please increase the size of the numbers on the box score? It can be hard to see at times.
- Can the discipline rating be edited within the game instead of using SQLite?
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