Hey guys!
I've been running into this issue for a couple of years now and meant to mention it each time, so figured Id do it now before I forget again.
I've had a few mobile QBs have EPIC games on the ground with a couple of big chunk runs.. EXAMPLE: 6 carries for 140 yards, 2 TDs on the ground.. meanwhile passing they are 4/11, 115 yards, 1 TD... but because of the rushing numbers they get auto-subbed out of the game no matter what time of the game.
As a result I've had a team lose multiple sims because their back up QB comes in in the 3rd quarter of a 3 TD leading game... then the other team comes back and wins because the original stud QB never gets put back in.
I've worked around it with removing all backups to the QB in the depth chart, but is there a chance to tweak the sim's AI pulling guys because they are having TOO good of a day? I've had it happen with WR and RBs as well but not as extreme.